


Other than that, it seemed to run pretty steady on my setup [which should be just a bit below the normal specs for most computers that are being sold at your Best Buys / Circuit Cities / the likes. But once the game is loaded up it tends to act pretty stable and generally the only times I’ve seen it act up were whenever the computer had something to say “Like Gratz on that mission” or the likes. That said, it’s a good thing that I’m sinking upwards of 4 hours into playing this thing, if I were trying to play it in burst, I’d spend more time admiring the loading screen than I would actually playing the game. Looking at reviews online, it seems that this is actually pretty standard behavior, and I shouldn’t really be to put off by it.

But anyway, I strike at that to say that the very first thing that I noticed about Anno 1404 was just how slow things were to load / save. Now this makes me feel somewhat useless because only 3 years ago that 2 gigabytes of ram could have gotten me laid in some conventions, of course now it won’t even get you a second glance because even my $400 netbook is sitting on a better video card and ram. Even with a AMD 64 3500+, 2gigs of Ram, and a decent 7600 Nvidia video card, most games require more than that for even their minimum settings. The first thing I would like to point out is these days I have to be careful in my reviews because of the growing needs on the gaming computer. So I picked it up, and the following is a review of Anno 1404: The name Anno 1404 got dropped, and having a terrible love of all things that involve kings, Knights, and generally goofy stuff I figured it would defiantly be worth the look. The discussion eventually got around to the small group of RTS’s that have begun to circulate within the last couple of years that could even hold a candle to Age of Empires 2, Starcraft, C&C, and the likes.

Being the type that gets bored easily, and having run out of a WoW subscription about a week ago now, I was looking for something to change the pace of things. The discussion moved on to the modern-day RTS field and what was present. After wondering around the internet about a week ago there was a discussion about the general decline of the RTS and how things had been sinking ever since the RTS became essentially so staple that there was no need to change the core mechanics, and what you got was a billion different clones of starcraft and the likes.
